Game design
Mara Cole
Balances fish movement, round length, and point values so every cast feels useful.
The people by the water
OUAG Big Bass Floorworks was shaped as a compact fishing challenge by a fictional three-person studio. The team focuses on readable controls, fair scoring, and playful sessions that fit into a coffee break.
Game design
Balances fish movement, round length, and point values so every cast feels useful.
Development
Builds the canvas game, responsive controls, and local score tracking.
Art direction
Creates the dockside atmosphere and keeps every gameplay element easy to spot.